Tomb Fast Tomb Furious
Course: Experience Design
Goal: This project explores developing a single user experience where an NPC will guide the user as they explore an Ancient Egyptian Tomb in an attempt to solve a mystery/puzzle. This project is to use the Tomb themed set. Designs must use the theme of the space and must begin with the pre-defined storyline.
Pitch: A mysterious tomb is making some unusual noises, before you know it Egyptian Gods have been released and the fate of the 42 Kingdoms rests in your hands. Will you make the right choice?
Team:
Daryl Choa (Producer + Lead Designer)
Brandy Carie (Writer + Voice Actor)
Marissa Doerger (Puzzle Designer)
Emily Halpern (Writer + Artist + Voice Actor)
Weizheng Lee (Programmer + Voice Actor)
Liam Philiben (Puzzle Designer + Voice Actor)
Nidhi Ramanathan (Puzzle Designer + Programmer)
Conor Triplett (Puzzle Designer + Programmer)
Monica Toren (Artist)
Emily Viterise (Actor)
Responsibilities: Project management, content research, writing, copyediting, playtesting, and documentation.
Platform: Tomb set with Phidgets.