SEEKING OPPORTUNITIES TO DESIGN transformaTIonal interacTIve experiences ON EMERGING PLATFORMS.


Education

ENTERTAINMENT TECHNOLOGY CENTER (ETC), CARNEGIE MELLON UNIVERSITY  / MAY 2020

Master of Entertainment Technology, 3.7/4.0

MASSACHUSETTS COLLEGE OF ART / SEP 2017 – DEC 2017

UNIVERSITY OF MASSACHUSETTS, AMHERST / MAY 2015

Bachelor of Science in Biology and Psychology, magna cum laude, 3.9/4.0

RELEVANT COURSEWORK

  • Designing Video Games for Social Impact

  • Production & Leadership

  • Experience Design

  • Designing Interactive Experiences

  • Building Virtual Worlds

  • Visual Storytelling

  • Introduction to Computer Science

  • Educational Psychology

  • Social Psychology

  • Behavioral Neuroscience


WORK EXPERIENCE

SENIOR TECHNICAL PROGRAM MANAGER / UNITY / JAN 2023 – PRESENT

  • Led cross-functional teams to deliver immersive experiences for renowned luxury brands, and customized Unity solutions for major game studios, with budgets ranging from $300K to $2.4M

  • Managed concurrent project schedules and resource allocations, working closely with stakeholders to mitigate risks and ensure the on-time, on-budget delivery of high-quality projects

  • Improved operational efficiency by proactively collaborating with leadership, sales, engineering, and design teams, to streamline approval processes, reducing proposal preparation time by 50%

  • Increased team productivity by cutting meeting time by 70% through improved SCRUM practices, streamlined JIRA workflows, and centralized documentation

  • Volunteered to lead a global development team to develop a internal project tracking tool

CREATIVE PRODUCER / VIVIDTHREE / DEC 2021 – PRESENT

  • Conceptualized and pitched immersive multimedia experiences to Singaporean government and land development agencies, aligning creative vision with client objectives

  • Managed budgets, scope, and schedules, ensuring teams met milestones and delivered on-time

  • Led prototype and proof-of-concept development for immersive experience pitches

  • Sourced and managed external vendors for production shoots, 3D asset creation, and app development, ensuring seamless collaboration and high-quality deliverables

NOVA LABS PRODUCER / WGBH EDUCATIONAL FOUNDATION / JAN 2020 – SEP 2021

  • Lead games producer responsible for the planning, risk management, execution, and delivery of two web-based educational games, Exoplanet Lab and Financial Behavior Lab (~$350K budget each)

  • Led the creative vision, securing buy-in from internal Executive Producers, an external game development team, and clients to ensure alignment with project objectives, scope, and budget

  • Designed games with external game designers, developers, and research partners to achieve learning goals

  • Developed rapid prototypes and led playtests to evaluate and refine game interactions

  • Scripted, fact-checked, and animated educational videos

EXPERIENCE DESIGN INTERN / TWO BIT CIRCUS FOUNDATION / JUN 2019 – AUG 2019

  • Reimagined old school carnival games with new technology to engage students in STEAM (Science, Technology, Engineering, Arts, & Mathematics) learning; focused on traveling activations

  • Successfully pitched proposal for carnival-themed energy exhibit at the Kern County Museum

  • Produced, fabricated, and playtested a 3D print pen “escape room” experience at Hawthorne School District Summer Camp and Two Bit Circus’s Beta Night

  • Awarded Creative Good Fund from the Entertainment Technology Center to subsidize internship experience

NOVA PRODUCTION ASSISTANT / WGBH EDUCATIONAL FOUNDATION / SEP 2015 – JUN 2018

  • Managed production pipeline for digital educator resources on PBS LearningMedia, producing support materials, clearing rights for media assets, and editing videos

  • Promoted and created content for NOVA Education’s Facebook, Twitter, and Instagram page

  • Created monthly newsletter and promotional materials

  • CaféSci Boston Host: Organized and hosted local science café, a public speaker series

  • Internship Coordinator: Recruited diverse student talent and developed internship program

CURRICULUM DEVELOPER / UMASS STEM AMBASSADORS / JAN 2015 – MAY 2015

  • Developed curriculum guides and supplementary materials for an after-school science club in Holyoke regional school district

HEAD MENTOR / ENGAGE IN STEM / SEP 2012 – MAY 2014

  • Authored curriculum for an after-school science fair program for low-income and/or high-need students in Quaboag and Holyoke regional school districts

  • Supervised and trained fellow mentors

  • Mentored students

HEAD INTERN / MASSACHUSETTS ACADEMY OF SCIENCES / JAN 2012 – MAY 2014

  • Scheduled content for Facebook, Twitter, and blog

  • Created promotional materials

  • Trained and supervised interns


CHAT PLAYS GBH / WGBH EDUCATIONAL FOUNDATION / AUG 2020 – OCT 2020

Producer: Worked with the Emerging Platforms team at GBH on "Chat Plays GBH," a five hour interactive livestream event on Twitch that reimagined classic GBH productions.

TECHTILE / MUSEUMLAB + ENTERTAINMENT TECHNOLOGY CENTER / SEP 2019 – DEC 2019

Producer & Experience Designer: Successfully pitched project to design and install an interactive experience that merges technology with tactile play, using Arduinos, RFID tags, and LEDs.

  • Lead Scrum meetings, documented progress in weekly development blogs, and created presentation materials

  • Designed interactions, interviewed subject matter experts, and facilitated playtests with over 200 children

  • Prototyped in cardboard and virtual reality, fabricated components, and successfully installed in MuseumLab

AR(t) / ENTERTAINMENT TECHNOLOGY CENTER / SEP 2019 – DEC 2019

Interaction Designer: Digital Art Studio project to explore capabilities of augmented reality interactions for location-based experiences.

  • Reviewed applications in industry, interviewed subject matter experts, and compiled research documentation

  • Designed UI/UX for AR interface, learned basics of AR for Unity

ONE SMALL ACT / CHILDREN’S MUSEUM OF PITTSBURGH / JAN 2019 – MAY 2019

Experience Designer: Worked closely with exhibit designers and learning research scientists to develop a mixed reality experience that allows children to practice kindness, using projection mapping and Arduinos.

  • Pitched concepts, designed interactions, and wrote narratives

  • Prototyped, playtested, and documented progress in weekly blogs

  • Delivered high-fidelity prototype and design documentation

PROJECTS


TALKS

CLS2021 / BOSTON, MA / JULY 2021

Accepted submission for the Connected Learning Summit 2021. Presented talk “When Your Audience Isn’t Your Audience.”

MAVRIC / WASHINGTON D.C. / SEP 2019

Accepted submission for Mixed Augmented Virtual Reality Innovation Conference. Presented talk about “Using VR Tools to Playtest Museum Installations.”

STORY COLLIDER: MOLTING / BOSTON, MA / JUL 2018

Invited to perform at a live storytelling event to tell a story related to science in front of ~200 people.

UMASS AMHERST OPEN HOUSE SPEAKER / AMHERST, MA / NOV 2014

Student admissions representative selected to deliver speech about personal college experience to ~6,000 prospective students at the Fall Open House.


honors

  • Recipient of the Creative Good Fund (2019), a scholarship to work with a non-profit organization for the summer to gain real world experience

  • Commonwealth Honors College Scholar with Greatest Distinction in Multidisciplinary Honors

  • College of Natural Sciences Dean’s List

  • Member of BioTAP, a selective program for biological science majors in the Commonwealth Honors College


skills

PROJECT MANAGEMENT: Agile, SCRUM, Jira, Confluence, Asana, Airtable, Google Suite

ADOBE CREATIVE SUITE: Illustrator, Photoshop, Premiere, After Effects, XD, Audition

PROTOTYPING TOOLS: Unity, Miro, Figma, Maya, 3D Printing, Laser Cutting