SEEKING OPPORTUNITIES TO DESIGN transformaTIonal interacTIve experiences ON EMERGING PLATFORMS.
Education
ENTERTAINMENT TECHNOLOGY CENTER (ETC), CARNEGIE MELLON UNIVERSITY / MAY 2020
Master of Entertainment Technology, 3.7/4.0
MASSACHUSETTS COLLEGE OF ART / SEP 2017 – DEC 2017
UNIVERSITY OF MASSACHUSETTS, AMHERST / MAY 2015
Bachelor of Science in Biology and Psychology, magna cum laude, 3.9/4.0
RELEVANT COURSEWORK
Designing Video Games for Social Impact
Production & Leadership
Experience Design
Designing Interactive Experiences
Building Virtual Worlds
Visual Storytelling
Introduction to Computer Science
Educational Psychology
Social Psychology
Behavioral Neuroscience
WORK EXPERIENCE
SENIOR TECHNICAL PROGRAM MANAGER / UNITY / JAN 2023 – PRESENT
Led cross-functional teams to deliver immersive experiences for renowned luxury brands, and customized Unity solutions for major game studios, with budgets ranging from $300K to $2.4M
Managed concurrent project schedules and resource allocations, working closely with stakeholders to mitigate risks and ensure the on-time, on-budget delivery of high-quality projects
Improved operational efficiency by proactively collaborating with leadership, sales, engineering, and design teams, to streamline approval processes, reducing proposal preparation time by 50%
Increased team productivity by cutting meeting time by 70% through improved SCRUM practices, streamlined JIRA workflows, and centralized documentation
Volunteered to lead a global development team to develop a internal project tracking tool
CREATIVE PRODUCER / VIVIDTHREE / DEC 2021 – PRESENT
Conceptualized and pitched immersive multimedia experiences to Singaporean government and land development agencies, aligning creative vision with client objectives
Managed budgets, scope, and schedules, ensuring teams met milestones and delivered on-time
Led prototype and proof-of-concept development for immersive experience pitches
Sourced and managed external vendors for production shoots, 3D asset creation, and app development, ensuring seamless collaboration and high-quality deliverables
NOVA LABS PRODUCER / WGBH EDUCATIONAL FOUNDATION / JAN 2020 – SEP 2021
Lead games producer responsible for the planning, risk management, execution, and delivery of two web-based educational games, Exoplanet Lab and Financial Behavior Lab (~$350K budget each)
Led the creative vision, securing buy-in from internal Executive Producers, an external game development team, and clients to ensure alignment with project objectives, scope, and budget
Designed games with external game designers, developers, and research partners to achieve learning goals
Developed rapid prototypes and led playtests to evaluate and refine game interactions
Scripted, fact-checked, and animated educational videos
EXPERIENCE DESIGN INTERN / TWO BIT CIRCUS FOUNDATION / JUN 2019 – AUG 2019
Reimagined old school carnival games with new technology to engage students in STEAM (Science, Technology, Engineering, Arts, & Mathematics) learning; focused on traveling activations
Successfully pitched proposal for carnival-themed energy exhibit at the Kern County Museum
Produced, fabricated, and playtested a 3D print pen “escape room” experience at Hawthorne School District Summer Camp and Two Bit Circus’s Beta Night
Awarded Creative Good Fund from the Entertainment Technology Center to subsidize internship experience
NOVA PRODUCTION ASSISTANT / WGBH EDUCATIONAL FOUNDATION / SEP 2015 – JUN 2018
Managed production pipeline for digital educator resources on PBS LearningMedia, producing support materials, clearing rights for media assets, and editing videos
Promoted and created content for NOVA Education’s Facebook, Twitter, and Instagram page
Created monthly newsletter and promotional materials
CaféSci Boston Host: Organized and hosted local science café, a public speaker series
Internship Coordinator: Recruited diverse student talent and developed internship program
CURRICULUM DEVELOPER / UMASS STEM AMBASSADORS / JAN 2015 – MAY 2015
Developed curriculum guides and supplementary materials for an after-school science club in Holyoke regional school district
HEAD MENTOR / ENGAGE IN STEM / SEP 2012 – MAY 2014
Authored curriculum for an after-school science fair program for low-income and/or high-need students in Quaboag and Holyoke regional school districts
Supervised and trained fellow mentors
Mentored students
HEAD INTERN / MASSACHUSETTS ACADEMY OF SCIENCES / JAN 2012 – MAY 2014
Scheduled content for Facebook, Twitter, and blog
Created promotional materials
Trained and supervised interns
CHAT PLAYS GBH / WGBH EDUCATIONAL FOUNDATION / AUG 2020 – OCT 2020
Producer: Worked with the Emerging Platforms team at GBH on "Chat Plays GBH," a five hour interactive livestream event on Twitch that reimagined classic GBH productions.
Produced and hosted the Stream Cuisine with Joyce Chen segment, the first known example of cross platform crowdplay between YouTube and Twitch, inspired by the classic GBH culinary education show Joyce Chen Cooks
Identified talent for the AMAzing Space with NOVA segment
Shorty Award: Silver Distinction & Audience Honor in Remote Production.
TECHTILE / MUSEUMLAB + ENTERTAINMENT TECHNOLOGY CENTER / SEP 2019 – DEC 2019
Producer & Experience Designer: Successfully pitched project to design and install an interactive experience that merges technology with tactile play, using Arduinos, RFID tags, and LEDs.
Lead Scrum meetings, documented progress in weekly development blogs, and created presentation materials
Designed interactions, interviewed subject matter experts, and facilitated playtests with over 200 children
Prototyped in cardboard and virtual reality, fabricated components, and successfully installed in MuseumLab
AR(t) / ENTERTAINMENT TECHNOLOGY CENTER / SEP 2019 – DEC 2019
Interaction Designer: Digital Art Studio project to explore capabilities of augmented reality interactions for location-based experiences.
Reviewed applications in industry, interviewed subject matter experts, and compiled research documentation
Designed UI/UX for AR interface, learned basics of AR for Unity
ONE SMALL ACT / CHILDREN’S MUSEUM OF PITTSBURGH / JAN 2019 – MAY 2019
Experience Designer: Worked closely with exhibit designers and learning research scientists to develop a mixed reality experience that allows children to practice kindness, using projection mapping and Arduinos.
Pitched concepts, designed interactions, and wrote narratives
Prototyped, playtested, and documented progress in weekly blogs
Delivered high-fidelity prototype and design documentation
PROJECTS
TALKS
CLS2021 / BOSTON, MA / JULY 2021
Accepted submission for the Connected Learning Summit 2021. Presented talk “When Your Audience Isn’t Your Audience.”
MAVRIC / WASHINGTON D.C. / SEP 2019
Accepted submission for Mixed Augmented Virtual Reality Innovation Conference. Presented talk about “Using VR Tools to Playtest Museum Installations.”
STORY COLLIDER: MOLTING / BOSTON, MA / JUL 2018
Invited to perform at a live storytelling event to tell a story related to science in front of ~200 people.
UMASS AMHERST OPEN HOUSE SPEAKER / AMHERST, MA / NOV 2014
Student admissions representative selected to deliver speech about personal college experience to ~6,000 prospective students at the Fall Open House.
honors
Recipient of the Creative Good Fund (2019), a scholarship to work with a non-profit organization for the summer to gain real world experience
Commonwealth Honors College Scholar with Greatest Distinction in Multidisciplinary Honors
College of Natural Sciences Dean’s List
Member of BioTAP, a selective program for biological science majors in the Commonwealth Honors College
skills
PROJECT MANAGEMENT: Agile, SCRUM, Jira, Confluence, Asana, Airtable, Google Suite
ADOBE CREATIVE SUITE: Illustrator, Photoshop, Premiere, After Effects, XD, Audition
PROTOTYPING TOOLS: Unity, Miro, Figma, Maya, 3D Printing, Laser Cutting