EXPERIENCE DESIGN

“Experience Design is intended to give Location Based Entertainment (LBE) students knowledge and experience within the realm of designing interactive user based experiences. This hands-on-class will develop experiences within pre-built themed sets to allow the projects to explore the realm of user experience, storytelling, and lighting without having to build physical environments.” - Entertainment Technology Center

 
 

THE TALE OF TURLOUGH O’CAROLAN

An exploration of DMX lighting with an emphasis of syncing lighting with sound.

 

EMojis: The new Hieroglyph?

This project focuses on delivering information to an audience in an engaging way and considering the thru-put of the audience through the space. The location is an Egyptian tomb themed set.

 

The BIg SPill

An exploration of projection mapping onto physical shapes using HeavyM.

 

box pox

This project explores two guests working cooperatively within a themed space. Each guest has a unique task to perform to achieve the goal of the experience. Theme is set as the exploration of an underwater keep.

 

Project McUltra

This project explores the use of a steampunk themed user interface that is composed of both digital and physical controls. System should consist of at least two sub-systems and make use of the steampunk theme.

 

Tomb Fast Tomb Furious

This project explores developing a single user experience where an NPC will guide the user as they explore an Ancient Egyptian Tomb in an attempt to solve a mystery/puzzle. This project is to use the Tomb themed set. Designs must use the theme of the space and must begin with the pre-defined storyline.